[Update May 15, 2013 – Fixed launcher for osx and windows]
I’ve recently been trying out different editors as I can see the end of the road for TextMate from where I’m sitting. I really wanted to be super-awesome and finally learn vi or emacs, but despite several attempts, my brain hasn’t really latched onto them like it did when TM came onto the scene.
Now there’s SublimeText 2 (in beta) which is starting to be the editor that TM wanted to be when it grew up. There’s still a lot of funky things with it, but I can see the potential. Not to mention it’s cross platform like the ancient gods vi and emacs. I suppose that’s really just icing on the cake because I rarely leave my home platform for reasons other than duress (Windows) or curiosity (Linux).
The one thing I really missed from TM was the ability to launch the CoronaSDK simulator from the editor. It’s fantastic to be able to edit a file and hit a button and have it fire up the simulator and then start reloading the simulator each time the file changes. (actually the simulator does that work for you) I took a look at the Corona bundle for TM and found quite a few lines of AppleScript that are doing the work (i kid not).
tl;dr
In Sublime, select “Tools > Build System > New Build System…”
This opens up a new text file. Copy and paste this into it:
{ "osx" : { "cmd": ["/Applications/CoronaSDK/Corona Simulator.app/Contents/MacOS/Corona Simulator","main.lua"] }, "windows" : { "cmd": ["C:\Program Files\Corona Labs\Corona SDK\Corona Simulator.exe","main.lua"] }, "file_regex": "^[ ]*File "(...*?)", line ([0-9]*)", "working_dir": "${project_path:${folder}}", "selector": "source.lua" }
By setting the working_dir to the project folder and specifying ‘main.lua’ as the file, you can launch the simulator for a project no matter what file you happen to be looking at (or in what subfolder).
Save the file as “CoronaSDK.sublime-build”
- Go to your Corona project
- Open a file to edit
- Select Tools > Build System > CoronaSDK
- Press Command-B
- profit!
For Reference, custom build system files are usually stored in the following locations:
OS X: ~/Library/Application Support/Sublime Text 2/Packages/User
Windows: %APPDATA%/Sublime Text 2/Packages/User
6 Comments
WOW! Just Amazing tip!
I use ST2 and love it but now – hahaha, more than Awesome to get it running like that.
Thank you for sharing.
Cheers,
Rodrigo – RSCdev.net
Follow me: @RSCdev
It is posible to view debug info in ST2 console output?
Or how can i run simulator with standart terminal?
Have you had any luck getting this to work on Windows?
Doesn’t seem to work with folders that have spaces in them. any way to get around this? (apart from removing the spaces of course ;-))
I tried either
“cmd”: [“/Applications/CoronaSDK/simulator”, “main.lua”]
or
“cmd”: [“/Applications/CoronaSDK/simulator”,”$file_path”],
“selector”: “source.lua”
But, with both I have the same trouble : with +B, a new instance of the simulator is launched, I can’t just get an update to the simulator (like in textmate), it eventually leads totons of simulator opened and it’s just unusable.
Thx for any hints.
Check out lano78s solution on Github – works for Macs and might be helpful for windows users https://github.com/lano78/SublimeCoronaSDK/blob/master/CoronaSDK.sublime-build